Enchanting
A complete guide to Enchanting and Permanency
Enchanting
“Between every spark of power lies the risk of ash.”
Enchanting is the art of permanently infusing your gear with power — transforming ordinary armor, weapons, and accessories into relics of unmatched potency. While simple in concept, enchanting requires care, patience, and a touch of bravery… because failure can mean the end of your favorite item forever.
🔮 Overview
There are two primary types of enchantments in The Realm Online:
- Enchantments (“chants”) – These grant active magical effects to the wearer of the item, such as elemental shields, immolation, or stat buffs.
- Permanency (“perms”) – These directly strengthen the item itself, improving armor rating or granting elemental damage to weapons.
Enchant Item and Permanency are both Sorcery-based spells, and their success rate scales with the caster’s Spell Damage Modifier (SDM) — capping at 189%. Once a caster reaches that SDM threshold, they are considered fully optimized for enchanting.
(Note: You no longer need to be an “All Intelligence Elf Wizard” (AIEW) to cap enchanting efficiency — many builds can achieve 189% SDM with the right gear setup.)
⚙️ The Enchanting Process
Each enchant or perm cast consumes Mana Crystals (MC) and mana from the caster’s own pool.
- Enchant Item (Level 5 Sorcery) → Costs 20 Mana Crystals per cast
- Permanency (Level 4 Sorcery) → Costs 10 Mana Crystals per cast
When casting, one of three outcomes may occur:
- ✅ Success – The spell takes hold, and your item is ready to receive the next effect.
- ⚠️ Failure – The spell fizzles; the item remains intact, but your Mana Crystals are lost.
- 💀 Disintegration – The item is destroyed forever, and your Mana Crystals are consumed.
🍌Community Tip: Each cast drains your mana pool. If someone is enchanting or soft-perming for you, it’s polite to gift them a [Mana Banana] or two so they can replenish quickly between casts.
🪄Success Rates (at 189% SDM)
# of Enchants/Perms | Approx. Success Chance |
1x | 90% |
2x | 90% |
3x | 90% |
4x | 80% |
5x | 50% |
Even if a cast fails, the odds of outright destruction are lower than a simple failure — so while risky, enchanting isn’t always fatal to your gear.
For deeper statistical breakdowns, the community at The Realm Wiki has documented extensive testing results.
🪄 Required Spells & Schools
Spell | School | Level | Purpose |
Sorcery | 4 | Prepares items to accept permanent buffs | |
Sorcery | 5 | Prepares items to accept enchantments | |
Sorcery | 2 | Increases armor rating by 10 points | |
Elementalism | 2 / 6 | Adds fire damage | |
Elementalism | 2 / 6 | Adds cold damage | |
Elementalism | 2 / 6 | Adds lightning damage | |
Elementalism | 2 / (Scroll only for II) | Adds a retaliatory damaging aura to the wearer, procs when struck by melee | |
Necromancy | 3 / 6 | Adds poison damage | |
Thaumaturgy | 4 | Heals between rounds | |
Thaumaturgy | 4 | Elemental resistances | |
Thaumaturgy | 2 | Physical projectile resistance (throwing daggers) |
🔥Tip: Fire Immolation II can only be cast using a scroll purchased from [Caer Fandry Curses].
🔮 Recommended Enchantments
Best for Accessories and Armor:
- 🔹 5× Regeneration (spread across jewelry and clothing slots)
- 🔹 Fire, Cold, Lightning, Acid, and Poison Shields
- 🔹 Fire Immolation
- 🔹 Missile Resist
Best for Permanency:
- 🛡️ Improved Armor on all armor pieces
- ⚔️ Flame Blade, Cold Steel, Venom, Electric Charge on weapons
📜 Note: On the Mabon’s Gamble server, Strength and Dexterity can no longer be enchanted directly onto gear, though they may appear naturally as enchantments on crafted equipment.
⚔️ Sample Loadout
Slot | Suggested Enchantments / Permanencies |
Helmet | Improved Armor |
Cowl | Improved Armor |
Chest | Improved Armor |
Bracers | Improved Armor |
Legs | Improved Armor |
Feet | Improved Armor |
Ring 1 | Regeneration |
Ring 2 | Regeneration |
Amulet | Regeneration |
Belt | Fire Immolation, Fire Immolation II |
Backpack | Regeneration, Acid Shield, Poison Shield |
Baldric | Regeneration, Missile Resist |
Robe / Skirt | Fire Shield, Cold Shield, Lightning Shield |
Weapon | Flame Blade, Cold Steel, Venom, Electric Charge |
Shield | Improved Armor |
💡 Tip: Prioritize enchanting jewelry, backpacks, baldrics, and robes for defensive buffs, since these pieces are less frequently replaced.
⚗️ “Soft Perms” Explained
With The Shadow’s Edge: Dark Elf Chronicles expansion, level 6 spells introduced Tier II versions of weapon permanencies. These stack with Tier I versions, offering a new optimization path.
However, because gear can’t hold more than six successful perms, the community developed a safer alternative known as the Soft Perm method.
🪶 How It Works:
- Cast Extension
- Cast the desired buff (e.g., Flame Blade II) directly onto the weapon, skipping Permanency
This creates a temporary, stackable enchantment that mimics permanent damage boosts without risking item destruction. The effect lasts several in-game hours, depending on activity, but offers zero risk — perfect for high-value weapons.
💀 Risk vs Reward
Enchanting remains one of the most thrilling systems in The Realm. The rush of success — and the heartbreak of losing a treasured weapon — define the very spirit of the craft.