Mysticism

Mysticism is a school of magic focused on controlling the battlefield through psychic manipulation, disrupting enemies with spells that confuse, immobilize, and weaken their resolve. With few direct attack options, its strength lies in bending the minds and actions of foes, giving the caster a tactical advantage in combat.

Familiar Spells

SpellManaEffectDrop Only
Fumble10Causes the target to unequip their weapon.
Hold Monster10Holds a targeted monster in place for a number of rounds.
Psychic Orb10Deals damage to a single target.

Proficient Spells

SpellManaEffectDrop Only
Confusion20Confuses a single target, causing them to either act normally, stand still, go berserk, or wander the battlefield.
Identify10Reveals details about a target magical item.
Mind Shackle10Reduces the target's chance to flee from combat.

Expert Spells

SpellManaEffectDrop Only
Berserk30Target will melee attack the nearest target each round.
Loyalty Shift10Causes a creature that has been summoned by an enemy to fight on your side.
Spell Blast25Counters the next spell cast by the target.
Stun30Stun an enemy, preventing them from acting during combat.
Warp Mind25Deals damage to a single target, with a chance to confuse

Master Spells

SpellManaEffectDrop Only
Fear50Causes the target to either run away from the caster, stand still, or flee from combat.
Mass Fumble25Casts Fumble on all targets.
Mass Hold50Cast Hold Monster on all enemies in combat.

Grandmaster Spells

SpellManaEffectDrop Only
Anti Magic Aura
Mass Berserk60Casts Berserk on all enemies on the battlefield.
Mass Loyalty Shift30Chance to force all summoned monsters to fight for you.

Supreme master Spells

SpellManaEffectDrop Only
Illusionary Foe60Summons a copy of an enemy to fight with you.
Iron Chains30Attempt to pull all enemies near you, may cause confusion if pulled.