Orbs
Orbs store multiple uses of a particular magic, often for non-combat purposes like teleportation or healing. As their power diminishes with each use, adventurers must take care to recharge them at a magic shop before the final charge is consumed—otherwise, the orb will crumble to dust. Proper maintenance ensures these versatile tools remain a valuable asset during journeys.
| Name | Description |
|---|---|
| Flame Orb | You see a Flame Orb. This orb will fire magical bolts of flame at your enemies. |
| Glass Orb | You see a glass bauble. |
| Orb of Extension | You see an Orb of Extension. It will extend the duration of any spell cast after you use the orb. |
| Orb of Greater Healing | You see an Orb of Greater Healing. This orb will help you recover from wounds. |
| Orb of Healing | You see an Orb of Healing. This orb will help you recover from wounds. |
| Orb of Holding | You see an Orb of Holding. You can freeze monsters temporarily with it. |
| Orb of Immolation | You see a magical Orb of Immolation. Activating this orb will surround you with an aura of flames that will damage opponents. |
| Orb of Mana | Orb of Mana: A radiant orb brimming with magical energy, restoring the wielder's mana with each use. |
| Orb of Teleportation | You see an Orb of Teleportation. Activating this orb will teleport you and your group to the desired location. |