strength

10

dexterity

10

intelligence

10

endurance

10

Available Points

8

race

human

class

adventurer

alignment

good

pvp

off

As a human adventurer, your base attributes are set at Strength 10, Dexterity: 10, Intelligence: 10, Endurance: 10. Your attribute points may be divided in any way among your four base attributes.

A strength of 10 is considered Average.

Your strength directly affects your carrying capacity and the amount of melee damage you can inflict. A higher strength will also make the following skills easier to master: short sword, long sword, two-handed sword, club, axe, maul, mace, unarmed combat, shield use, weaponsmith, and armorsmith.

A dexterity of 10 is considered Average.

Your dexterity directly affects your movement rate and the amount of throwing weapon damage you can inflict. A higher dexterity will also make the following skills easier to master: short sword, long sword, mace, unarmed combat, dagger, throwing weapons, shield use, critical striking, acrobatics, detect/disarm traps, pick pockets, pick locks, weaponsmith, and armorsmith.

An intelligence of 10 is considered Average.

Your intelligence directly affects the amount of spell damage you can inflict. A higher intelligence will also make the following skills easier to master: sorcery, elementalism, mysticism, thaumaturgy, necromancy, theurgism, meditation, critical striking, acrobatics, pick locks, alchemy.

An endurance of 10 is considered Average.

Your endurance directly affects the amount of hit points your character has. A high endurance will also make it easier to master the meditation skill.

An alignment of Good is a good choice for a beginning character.

With player vs. player combat turned off - other players are not permitted to attack you. This is a good choice for players new to The Realm. You can always decide to participate in player vs. player combat at a later time.